AI Insights · Timothy · September 2022
Top 5 Disney Games Performance in Austria Q3 2022
Discover the performance trends of the top 5 Disney games on a unified platform in Austria for Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 witnessed varying performance trends for the top 5 Disney games in Austria on a unified platform, according to data from Sensor Tower. Below is a detailed breakdown of each game's performance.
Star Wars™: Galaxy of Heroes experienced a fluctuating weekly revenue, peaking at around $12.6K in early July and maintaining a range between $8.7K and $12.3K for most of the quarter. Weekly downloads saw a gradual increase, starting from 308 at the end of June and reaching 318 by the end of September. The game had steady weekly active users, fluctuating between 6.5K and 7.1K.
For Marvel Contest of Champions, weekly revenue showed significant peaks and troughs, starting at $25.2K at the end of June, dipping to $4.6K in mid-July, and ending on a high note with $10.8K in the last week of September. Weekly downloads were relatively stable, averaging around 200-300, with a peak of 355 in mid-September. The game maintained a consistent range of weekly active users, fluctuating between 1.4K and 1.7K.
MARVEL Strike Force: Squad RPG saw a decline in weekly revenue from $7.4K at the start of the quarter to $3.9K by the end. Weekly downloads had a slight increase towards the end, starting from 72 at the end of June and reaching 106 by the end of September. The game’s weekly active users remained relatively stable, ranging between 1.4K and 1.8K throughout the quarter.
The Simpsons™: Tapped Out showed a positive trend in weekly revenue, beginning at $1.5K at the end of June and climbing to $3.1K by the end of September. Weekly downloads fluctuated slightly, with a peak of 315 in late July and ending with 301 in the last week of September. The game’s weekly active users saw a slight decline, starting at 6.6K and ending at 6.4K.
Finally, Pirates of the Caribbean : ToW experienced a varied range in weekly revenue, peaking at $3.1K in early September after starting at $1.5K at the end of June. Weekly downloads were relatively low and showed a declining trend, starting from 116 and ending at 68 by the end of September. The game had a consistent but low range of weekly active users, fluctuating between 128 and 156.
For more insights and detailed data, visit Sensor Tower.